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SC22
visualizations
Hurricane
Hurricane [DD0138 .. DD2245]
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Hurricane [DD0138 .. DD2245]
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Hurricane [DD0138 .. DD2245]
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Maelstrom
Maelstrom [DD0138 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Maelstrom [DD0138 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Maelstrom [DD0138 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Squall
Squall [DD0150 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Squall [DD0150 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Squall [DD0150 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Blizzard
Blizzard [DD0169 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Blizzard [DD0169 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Blizzard [DD0169 .. DD2520]
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest
Tempest [DD0044 .. DD2427]
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest [DD0044 .. DD2427]
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest [DD0044 .. DD2427]
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest, DD2427
disk colored by log10(Density)
thresholded infall colored by log10(Temperature)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest, DD2427
disk colored by log10(Density)
thresholded infall colored by log10(Metal Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 4
[4k.mp4]
[1080p.mp4]
Tempest, DD2427
disk colored by log10(Density)
thresholded infall colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 3
[4k.mp4]
[1080p.mp4]
Tempest, DD2427
colored by log10(Density)
linear opacity ramp:
transparent: log10(rho) < 1
opaque: log10(rho) > 5
[mp4]
[half.mp4]